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Fight

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Mahri is a cunning fighter. Because she is small and not super muscular her successful outcome depends on her speed. Having been trained to kill quickly and defend herself since she was 3 years old, Mahri moves very swiftly. Her brain calculates weakness immediately. She cannot rely on brute force, and though she can take a punch she cannot take very many. She needs to bring you down immediately and should she feel the need she’ll kill you to subdue you. Her scars are light and are result of her training as a young child, after her immortality she no longer scars.

Mahri has never lived by the idea that “The bigger they are the harder they fall.” She thinks that saying is stupid and instead believes that “The bigger they are the farther they can throw you.” and therefore is a master at staying clear of being grabbed. She would prefer to tire you if she cannot immediately bring you down.

Mahri’s blows are not made to make you dizzy or stun you they are made in precise areas to bring your body down. If she is grabbed she’s done for. Unless her quills flare up in which case it has a similar effect as flares.

She will never take her time in a fight. No matter if she is armed or not.
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